unreal.NamedTransform¶
- class unreal.NamedTransform(value=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], name='None')¶
Bases:
unreal.StructBaseA named transform
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Namevalue(Transform): [Read-Write] Value