unreal.NamedFloat¶
- class unreal.NamedFloat(value=0.0, name='None')¶
Bases:
unreal.StructBaseA named float
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Namevalue(float): [Read-Write] Value