unreal.NDIDistributionIntArrayEntry¶
- class unreal.NDIDistributionIntArrayEntry¶
Bases:
StructBaseNDIDistribution Int Array Entry
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayDistributionInt.h
Editor Properties: (see get_editor_property/set_editor_property)
value(int32): [Read-Write] The value returned if we randomly select this valueweight(float): [Read-Write] Used to determine the probability this value will be selected when using random The higher the weight relative to the other weights the higher the chance this value is selected