unreal.NDCSpawnedSystemRef

class unreal.NDCSpawnedSystemRef(spawned_system: NiagaraComponent = Ellipsis)

Bases: StructBase

Utility class to wrap a weak pointer to a Niagara Component allowing FNDCAccessContext to hold an array of weak spawned systems.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataChannelAccessContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • spawned_system (NiagaraComponent): [Read-Write]

property spawned_system: NiagaraComponent

[Read-Write]

Type:

(NiagaraComponent)