unreal.NDCSpawnedSystemRef¶
- class unreal.NDCSpawnedSystemRef(spawned_system: NiagaraComponent = Ellipsis)¶
Bases:
StructBaseUtility class to wrap a weak pointer to a Niagara Component allowing FNDCAccessContext to hold an array of weak spawned systems.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelAccessContext.h
Editor Properties: (see get_editor_property/set_editor_property)
spawned_system(NiagaraComponent): [Read-Write]
- property spawned_system: NiagaraComponent¶
[Read-Write]
- Type: