unreal.MultiUserPropertyChange¶
- class unreal.MultiUserPropertyChange(properties: None = [], change_type: MultiUserPropertyChangeType = Ellipsis)¶
Bases:
StructBaseMulti User Property Change
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
change_type(MultiUserPropertyChangeType): [Read-Write] How you want Properties to be applied to the object.properties(Array[ConcertPropertyChainWrapper]): [Read-Write] The properties for the object. See ChangeType for how they are used
- property change_type: MultiUserPropertyChangeType¶
[Read-Write] How you want Properties to be applied to the object.
- Type: