unreal.MultiUserReplicationRegistrationParams¶
- class unreal.MultiUserReplicationRegistrationParams(client_endpoint_id: Guid = [], context: MultiUserReplicationRegistrationContext = Ellipsis)¶
Bases:
StructBaseMulti User Replication Registration Params
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: IMultiUserReplicationRegistration.h
Editor Properties: (see get_editor_property/set_editor_property)
client_endpoint_id(Guid): [Read-Write] The client for which the objects and properties are being registered.context(MultiUserReplicationRegistrationContext): [Read-Write] Uses this to register properties and add additional objects for discovery.
- property client_endpoint_id: Guid¶
[Read-Only] The client for which the objects and properties are being registered.
- Type:
(Guid)
- property context: MultiUserReplicationRegistrationContext¶
[Read-Only] Uses this to register properties and add additional objects for discovery.