unreal.MovieGraphSetStartEndConsoleCommandsNode

class unreal.MovieGraphSetStartEndConsoleCommandsNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A node which can set console commands to run at the start and end of a render.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphSetStartEndConsoleCommandsNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • console_commands (MovieGraphStartEndConsoleCommands): [Read-Only]

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_console_commands (bool): [Read-Write]

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.

property console_commands: MovieGraphStartEndConsoleCommands

[Read-Only]

Type:

(MovieGraphStartEndConsoleCommands)

property override_console_commands: bool

[Read-Write]

Type:

(bool)