unreal.MovieGraphStartEndConsoleCommands¶
- class unreal.MovieGraphStartEndConsoleCommands(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectConsole commands that can execute within the UMovieGraphSetStartEndConsoleCommandsNode.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSetStartEndConsoleCommandsNode.h
Editor Properties: (see get_editor_property/set_editor_property)
add_end_commands(Array[str]): [Read-Write] Console commands to execute when this shot finishes rendering. Used to restore changes made by Add Console Commands.add_start_commands(Array[str]): [Read-Write] Console commands to execute when this shot starts rendering. If the command(s) need to be undone after the shot finishes rendering, add a matching entry to Add End Commands.remove_end_commands(Array[str]): [Read-Write] End commands that should be removed from upstream nodes. Commands entered here must be an exact match to upstream command(s) in order to be removed.remove_start_commands(Array[str]): [Read-Write] Start commands that should be removed from upstream nodes. Commands entered here must be an exact match to upstream command(s) in order to be removed.
- property add_end_commands: None¶
[Read-Write] Console commands to execute when this shot finishes rendering. Used to restore changes made by Add Console Commands.
- property add_start_commands: None¶
[Read-Write] Console commands to execute when this shot starts rendering. If the command(s) need to be undone after the shot finishes rendering, add a matching entry to Add End Commands.