unreal.MovieGraphSetMetadataAttributesNode¶
- class unreal.MovieGraphSetMetadataAttributesNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which can set a specific metadata attributes.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSetMetadataAttributesNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).metadata_attribute_collection(MovieGraphMetadataAttributeCollection): [Read-Only] A container of metadata attributes to be added to the file.override_metadata_attribute_collection(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- property metadata_attribute_collection: MovieGraphMetadataAttributeCollection¶
[Read-Only] A container of metadata attributes to be added to the file.