unreal.MovieGraphSetCVarValueNode¶
- class unreal.MovieGraphSetCVarValueNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which can set a specific console variable’s value.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSetCVarValueNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).name(str): [Read-Write] The name of the CVar having its value set.override_name(bool): [Read-Write]override_value(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.value(float): [Read-Write] The new value of the CVar.