unreal.MovieGraphSetCVarValueNode

class unreal.MovieGraphSetCVarValueNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A node which can set a specific console variable’s value.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphSetCVarValueNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • name (str): [Read-Write] The name of the CVar having its value set.

  • override_name (bool): [Read-Write]

  • override_value (bool): [Read-Write]

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.

  • value (float): [Read-Write] The new value of the CVar.

property name: str

[Read-Write] The name of the CVar having its value set.

Type:

(str)

property override_name: bool

[Read-Write]

Type:

(bool)

property override_value: bool

[Read-Write]

Type:

(bool)

property value: float

[Read-Write] The new value of the CVar.

Type:

(float)