unreal.MovieGraphPostRenderVideoPlayOptions¶
- class unreal.MovieGraphPostRenderVideoPlayOptions(playback_method: MovieGraphPlaybackMethod = Ellipsis, player_executable: FilePath = Ellipsis, additional_command_line_arguments: str = '', job_playback: MovieGraphJobPlaybackRange = Ellipsis, render_layer_playback: MovieGraphRenderLayerPlaybackRange = Ellipsis)¶
Bases:
StructBaseOptions that dictate how videos should be played back after a render completes.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelinePostRenderSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_command_line_arguments(str): [Read-Write] If using a custom viewer, these command line arguments are passed along.job_playback(MovieGraphJobPlaybackRange): [Read-Write] The jobs that should have their media played.playback_method(MovieGraphPlaybackMethod): [Read-Write] Determines which application is used to open rendered media for playback.player_executable(FilePath): [Read-Write] If using a custom viewer, this is the path to the executable to use.render_layer_playback(MovieGraphRenderLayerPlaybackRange): [Read-Write] The render layers that should have their media played.
- property additional_command_line_arguments: str¶
[Read-Write] If using a custom viewer, these command line arguments are passed along.
- Type:
(str)
- property job_playback: MovieGraphJobPlaybackRange¶
[Read-Write] The jobs that should have their media played.
- Type:
- property playback_method: MovieGraphPlaybackMethod¶
[Read-Write] Determines which application is used to open rendered media for playback.
- Type:
- property player_executable: FilePath¶
[Read-Write] If using a custom viewer, this is the path to the executable to use.
- Type:
(FilePath)
- property render_layer_playback: MovieGraphRenderLayerPlaybackRange¶
[Read-Write] The render layers that should have their media played.