unreal.MovieGraphPropertyInfo¶
- class unreal.MovieGraphPropertyInfo(name: Name = 'None', context_menu_name: Text = '', promotion_name: Name = 'None', is_dynamic_property: bool = False, value_type: MovieGraphValueType = 0)¶
Bases:
StructBaseInformation about a property that currently is (or can be) exposed on a node.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphNode.h
Editor Properties: (see get_editor_property/set_editor_property)
context_menu_name(Text): [Read-Write] The display name of the property which will be shown in the context menu. If empty, the value from ‘Name’ will be used.is_dynamic_property(bool): [Read-Write] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).name(Name): [Read-Write] The name of the property.promotion_name(Name): [Read-Write] If this property is promoted, this is the name of the variable that is created. If empty, the value from ‘Name’ will be used.value_type(MovieGraphValueType): [Read-Write] The type of the value pointed to by the property.
[Read-Only] The display name of the property which will be shown in the context menu. If empty, the value from ‘Name’ will be used.
- Type:
(Text)
- property is_dynamic_property: bool¶
[Read-Only] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).
- Type:
(bool)
- property promotion_name: Name¶
[Read-Only] If this property is promoted, this is the name of the variable that is created. If empty, the value from ‘Name’ will be used.
- Type:
(Name)
- property value_type: MovieGraphValueType¶
[Read-Only] The type of the value pointed to by the property.
- Type: