unreal.MoverAnimMontageState¶
- class unreal.MoverAnimMontageState(montage: AnimMontage = Ellipsis, starting_montage_position: float = 0.0, play_rate: float = 0.0, current_position: float = 0.0)¶
Bases:
StructBaseData about montages that is replicated to simulated clients
C++ Source:
Plugin: Mover
Module: Mover
File: MontageStateProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
current_position(float): [Read-Write] Current position (during playback only)montage(AnimMontage): [Read-Write]play_rate(float): [Read-Write] Rate at which this montage is intended to playstarting_montage_position(float): [Read-Write] Montage position when started (in unscaled seconds).
- property montage: AnimMontage¶
[Read-Write]
- Type: