unreal.MotionDesignBroadcastLibrary

class unreal.MotionDesignBroadcastLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Ava Broadcast Library

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheMedia

  • File: AvaBroadcastLibrary.h

classmethod get_channel_name(world_context_object) Name

Returns the current channel’s name. Will return “None” if not running as part of the broadcast framework.

Parameters:

world_context_object (Object)

Return type:

Name

classmethod get_channel_status(channel_name) AvaBroadcastChannelState

Returns the channel status.

Parameters:

channel_name (Name)

Return type:

AvaBroadcastChannelState

classmethod get_channel_type(channel_name) AvaBroadcastChannelType

Returns the channel type.

Parameters:

channel_name (Name)

Return type:

AvaBroadcastChannelType

classmethod get_channel_viewport_size(world_context_object) Vector2D

Returns the current channel’s viewport size.

Parameters:

world_context_object (Object)

Return type:

Vector2D