unreal.AvaBroadcastChannelState¶
- class unreal.AvaBroadcastChannelState¶
Bases:
EnumBaseChannel state is a union summary of the output’s states.
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaMediaDefines.h
- IDLE: AvaBroadcastChannelState = Ellipsis¶
Indicates that at least some of the channel outputs are idle (but none are live).
- Type:
1
- LIVE: AvaBroadcastChannelState = Ellipsis¶
Indicates that at least some of the channel outputs are live.
- Type:
2
- OFFLINE: AvaBroadcastChannelState = Ellipsis¶
Indicates that all channel outputs are offline.
- Type:
0