unreal.AvaBroadcastChannelType¶
- class unreal.AvaBroadcastChannelType¶
Bases:
EnumBaseThe channel type defines what it is used for in the broadcast framework.
Primarily, the channel type is intended to resolve channel collisions between simultaneous “program” and “preview” playbacks on a given system. In other words: - Channel selection for rundown pages is restricted to “program” channels. - Channel selection for preview is restricted to “preview” channels.
It is thus not possible for a user to mistakenly select the same channel for both preview and program.
Some additional restrictions are applied according to channel type: - preview channels must only have outputs local to the process. “Remote” previews are not supported. - [backend] playback request type (program or preview) must match with the channel type. This is a safety
net for any other extended code paths that are not in the Motion Design plugin.
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaMediaDefines.h
- PREVIEW: AvaBroadcastChannelType = Ellipsis¶
1
- PROGRAM: AvaBroadcastChannelType = Ellipsis¶
0