unreal.MotionDesignBroadcastLibrary¶
- class unreal.MotionDesignBroadcastLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryAva Broadcast Library
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaBroadcastLibrary.h
- classmethod get_channel_name(world_context_object) Name¶
Returns the current channel’s name. Will return “None” if not running as part of the broadcast framework.
- classmethod get_channel_status(channel_name) AvaBroadcastChannelState¶
Returns the channel status.
- Parameters:
channel_name (Name)
- Return type:
- classmethod get_channel_type(channel_name) AvaBroadcastChannelType¶
Returns the channel type.
- Parameters:
channel_name (Name)
- Return type: