unreal.MetaSoundInputViewModel¶
- class unreal.MetaSoundInputViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MVVMViewModelBaseViewmodel class for MetaSound inputs. Allows widgets in UMG to bind to MetaSound literals. Useful for creating knobs, sliders, and other widgets for setting MetaSound input parameters.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSound
File: MetaSoundViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(Name): [Read-Write] The data type of the initialized MetaSound input.input_name(Name): [Read-Write] The name of the initialized MetaSound input.is_array(bool): [Read-Write] True if the initialized MetaSound input is an array.is_constructor_pin(bool): [Read-Write] True if the initialized MetaSound input is a constructor pin.is_initialized(bool): [Read-Write] True if this MetaSoundInputViewModel has been initialized.literal(MetasoundFrontendLiteral): [Read-Write] The MetaSound Literal belonging to the initialized MetaSound input.literal_type(MetasoundFrontendLiteralType): [Read-Write] Returns the Literal Type belonging to the initialized MetaSound input.overrides_default(bool): [Read-Write] True if the initialized MetaSound input overrides its value from a parent graph.
- property data_type: Name¶
[Read-Write] The data type of the initialized MetaSound input.
- Type:
(Name)
- property is_array: bool¶
[Read-Write] True if the initialized MetaSound input is an array.
- Type:
(bool)
- property is_constructor_pin: bool¶
[Read-Write] True if the initialized MetaSound input is a constructor pin.
- Type:
(bool)
- property is_initialized: bool¶
[Read-Only] True if this MetaSoundInputViewModel has been initialized.
- Type:
(bool)
- property literal: MetasoundFrontendLiteral¶
[Read-Write] The MetaSound Literal belonging to the initialized MetaSound input.
- Type:
- property literal_type: MetasoundFrontendLiteralType¶
[Read-Only] Returns the Literal Type belonging to the initialized MetaSound input.
- Type: