unreal.MetaSoundInputEditorViewModel¶
- class unreal.MetaSoundInputEditorViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaSoundInputViewModelEditor viewmodel class for MetaSound inputs. Extends the runtime MetaSoundInputViewModel with editor-only functionality.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSoundEditor
File: MetaSoundEditorViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(Name): [Read-Write] The data type of the initialized MetaSound input.input_description(Text): [Read-Write] Sets the description of the initialized MetaSound input.input_display_name(Text): [Read-Write] Sets the display name of the initialized MetaSound input.input_name(Name): [Read-Write] The name of the initialized MetaSound input.is_advanced_display(bool): [Read-Write] Sets whether the initialized MetaSound input should be located in the Advanced Display category.is_array(bool): [Read-Write] True if the initialized MetaSound input is an array.is_constructor_pin(bool): [Read-Write] True if the initialized MetaSound input is a constructor pin.is_initialized(bool): [Read-Write] True if this MetaSoundInputViewModel has been initialized.literal(MetasoundFrontendLiteral): [Read-Write] The MetaSound Literal belonging to the initialized MetaSound input.literal_type(MetasoundFrontendLiteralType): [Read-Write] Returns the Literal Type belonging to the initialized MetaSound input.overrides_default(bool): [Read-Write] True if the initialized MetaSound input overrides its value from a parent graph.sort_order_index(int32): [Read-Write] Sets the sort order index of the initialized MetaSound input.
- property input_description: Text¶
[Read-Write] Sets the description of the initialized MetaSound input.
- Type:
(Text)
- property input_display_name: Text¶
[Read-Write] Sets the display name of the initialized MetaSound input.
- Type:
(Text)