unreal.MetasoundFrontendLiteralType¶
- class unreal.MetasoundFrontendLiteralType¶
Bases:
EnumBaseThe type of a given literal for an input value.
The EMetasoundFrontendLiteralType’s are matched to Metasound::ELiteralType`s by giving them the same value. This supports easy conversion from one type to another.
C++ Source:
Plugin: Metasound
Module: MetasoundFrontend
File: MetasoundFrontendLiteral.h
- BOOLEAN: MetasoundFrontendLiteralType = Ellipsis¶
< A value of None expresses that an object being constructed with a literal should be default constructed.
- Type:
1
- BOOLEAN_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
< A NoneArray expresses the number of objects to be default constructed.
- Type:
7
- FLOAT: MetasoundFrontendLiteralType = Ellipsis¶
3
- FLOAT_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
9
- INTEGER: MetasoundFrontendLiteralType = Ellipsis¶
2
- INTEGER_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
8
- NONE: MetasoundFrontendLiteralType = Ellipsis¶
0
- NONE_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
6
- STRING: MetasoundFrontendLiteralType = Ellipsis¶
4
- STRING_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
10
- U_OBJECT: MetasoundFrontendLiteralType = Ellipsis¶
5
- U_OBJECT_ARRAY: MetasoundFrontendLiteralType = Ellipsis¶
11