unreal.MetaHumanTake

class unreal.MetaHumanTake(take_id: int = 0, views: None = [], camera_calibration: CameraCalibration = Ellipsis, audio: SoundWave = Ellipsis, audio_timecode_present: bool = False, audio_timecode: Timecode = Ellipsis, audio_timecode_rate: FrameRate = Ellipsis, capture_excluded_frames: None = [])

Bases: StructBase

MetaHuman Take

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanCaptureSource

  • File: MetaHumanTakeData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio (SoundWave): [Read-Only]

  • audio_timecode (Timecode): [Read-Only]

  • audio_timecode_present (bool): [Read-Only]

  • audio_timecode_rate (FrameRate): [Read-Only]

  • camera_calibration (CameraCalibration): [Read-Only]

  • capture_excluded_frames (Array[FrameRange]): [Read-Only]

  • take_id (int32): [Read-Only]

  • views (Array[MetaHumanTakeView]): [Read-Only]

property audio: SoundWave

[Read-Only]

Type:

(SoundWave)

property audio_timecode: Timecode

[Read-Only]

Type:

(Timecode)

property audio_timecode_present: bool

[Read-Only]

Type:

(bool)

property audio_timecode_rate: FrameRate

[Read-Only]

Type:

(FrameRate)

property camera_calibration: CameraCalibration

[Read-Only]

Type:

(CameraCalibration)

property capture_excluded_frames: None

[Read-Only]

Type:

(Array[FrameRange])

property take_id: int

[Read-Only]

Type:

(int32)

property views: None

[Read-Only]

Type:

(Array[MetaHumanTakeView])