unreal.MetaHumanTake¶
- class unreal.MetaHumanTake(take_id: int = 0, views: None = [], camera_calibration: CameraCalibration = Ellipsis, audio: SoundWave = Ellipsis, audio_timecode_present: bool = False, audio_timecode: Timecode = Ellipsis, audio_timecode_rate: FrameRate = Ellipsis, capture_excluded_frames: None = [])¶
Bases:
StructBaseMetaHuman Take
C++ Source:
Plugin: MetaHuman
Module: MetaHumanCaptureSource
File: MetaHumanTakeData.h
Editor Properties: (see get_editor_property/set_editor_property)
audio(SoundWave): [Read-Only]audio_timecode(Timecode): [Read-Only]audio_timecode_present(bool): [Read-Only]audio_timecode_rate(FrameRate): [Read-Only]camera_calibration(CameraCalibration): [Read-Only]capture_excluded_frames(Array[FrameRange]): [Read-Only]take_id(int32): [Read-Only]views(Array[MetaHumanTakeView]): [Read-Only]
- property camera_calibration: CameraCalibration¶
[Read-Only]
- Type:
- property capture_excluded_frames: None¶
[Read-Only]
- Type:
(Array[FrameRange])