unreal.FrameRange

class unreal.FrameRange

Bases: StructBase

Frame Range

C++ Source:

  • Plugin: CaptureData

  • Module: CaptureDataCore

  • File: FrameRange.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_frame (int32): [Read-Write]

  • name (str): [Read-Write]

  • start_frame (int32): [Read-Write]