unreal.MetaHumanSpeechProcessingSettings

class unreal.MetaHumanSpeechProcessingSettings(generate_blinks: bool = False, mix_audio_channels: bool = False, audio_channel_index: int = 0, solve_overrides: AudioDrivenAnimationSolveOverrides = Ellipsis, enable_head_movement: bool = False)

Bases: StructBase

MetaHuman Speech Processing Settings

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanBatchProcessor

  • File: MetaHumanSpeechProcessingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_channel_index (int32): [Read-Write] Audio channel used for processing

  • enable_head_movement (bool): [Read-Write]

  • generate_blinks (bool): [Read-Write] Option to generate blinks

  • mix_audio_channels (bool): [Read-Write] Option to down mix audio channels into single channel before processing

  • output_controls (AudioDrivenAnimationOutputControls): [Read-Write] Process the full face or a particular subset of controls.

  • solve_overrides (AudioDrivenAnimationSolveOverrides): [Read-Write] Overrides for the solve.

property audio_channel_index: int

[Read-Write] Audio channel used for processing

Type:

(int32)

property enable_head_movement: bool

[Read-Write]

Type:

(bool)

[Read-Write] Option to generate blinks

Type:

(bool)

property mix_audio_channels: bool

[Read-Write] Option to down mix audio channels into single channel before processing

Type:

(bool)

property solve_overrides: AudioDrivenAnimationSolveOverrides

[Read-Write] Overrides for the solve.

Type:

(AudioDrivenAnimationSolveOverrides)