unreal.MetaHumanMovieSceneMediaSection¶
- class unreal.MetaHumanMovieSceneMediaSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneMediaSectionImplements a MovieSceneMediaSection
C++ Source:
Plugin: MetaHuman
Module: MetaHumanSequencer
File: MetaHumanMovieSceneMediaSection.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_settings(MediaSourceCacheSettings): [Read-Write] Override the default cache settings. Not used if we have a player proxy as the settings come from the proxy instead.color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]external_media_player(MediaPlayer): [Read-Write] The external media player this track should control.frame_rate_alignment(FrameRate): [Read-Write] Specify the frame rate for internal presentation frame alignment (i.e. frame duration used for Block On Range calculation).is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedlooping(bool): [Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.manual_frame_rate_alignment(bool): [Read-Write] If true, the specified framerate alignment will be used instead of the media’s frame rate. Use this in case the automatic media frame rate is inaccurate.media_sound_component(MediaSoundComponent): [Read-Write] The media sound component that receives the track’s audio output.media_source(MediaSource): [Read-Write] The source to play with this video track if MediaSourceProxy is not available.media_source_proxy_binding_id(MovieSceneObjectBindingID): [Read-Write] The object to get the source to play from if you don’t want to directly specify a media source.media_source_proxy_index(int32): [Read-Write] The index to pass to MediaSourceProxy to get the media source.media_texture(MediaTexture): [Read-Write] The media texture that receives the track’s video output.post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activestart_frame_offset(FrameNumber): [Read-Write] Offset into the source media.texture_index(int32): [Read-Write] If using an object like a MediaPlate, then this determines which texture to use for crossfading purposes.timecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)use_external_media_player(bool): [Read-Write] If true, this track will control a previously created media player instead of automatically creating one.