unreal.MetaHumanMovieSceneMediaTrack

class unreal.MetaHumanMovieSceneMediaTrack(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneMediaTrack

Implements a MovieSceneMediaTrack customized for the MetaHumanPerformance plugin

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanSequencer

  • File: MetaHumanMovieSceneMediaTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • condition_container (MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • synchronous_scrubbing (bool): [Read-Write] Force synchronous frame requests while manually scrubbing the media track, at the cost of blocking the editor. This can be valuable for always maintaining alignment of media & CG while working.

  • track_row_display_names (Array[Text]): [Read-Write] The track display name per row.

  • track_tint (Color): [Read-Write] This track’s tint color