unreal.MetaHumanMovieSceneMediaTrack¶
- class unreal.MetaHumanMovieSceneMediaTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneMediaTrackImplements a MovieSceneMediaTrack customized for the MetaHumanPerformance plugin
C++ Source:
Plugin: MetaHuman
Module: MetaHumanSequencer
File: MetaHumanMovieSceneMediaTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
condition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.display_name(Text): [Read-Write] The track’s human readable display name.display_options(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given tracksynchronous_scrubbing(bool): [Read-Write] Force synchronous frame requests while manually scrubbing the media track, at the cost of blocking the editor. This can be valuable for always maintaining alignment of media & CG while working.track_row_display_names(Array[Text]): [Read-Write] The track display name per row.track_tint(Color): [Read-Write] This track’s tint color