unreal.MetaHumanMigrationDatabase

class unreal.MetaHumanMigrationDatabase(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Contains all assets collections that will be used for migration.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterMigrationEditor

  • File: MetaHumanMigrationDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • assets (Map[MetaHumanMigrationDataAssetType, MetaHumanMigrationAssetCollection]): [Read-Write] Maps migration asset type against the collection object

property assets: None

[Read-Write] Maps migration asset type against the collection object

Type:

(Map[MetaHumanMigrationDataAssetType, MetaHumanMigrationAssetCollection])