unreal.MetaHumanDefaultSkeletalMeshPipeline¶
- class unreal.MetaHumanDefaultSkeletalMeshPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanSkeletalMeshPipelineSkeletal Mesh pipeline used for compatibility with the original MetaHumanCreator.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultSkeletalMeshPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_blueprint_to_use(AnimBlueprint): [Read-Write]editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]override_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]slot_indices(Array[int32]): [Read-Write]slot_names(Array[Name]): [Read-Write]slot_target(MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]