unreal.MetaHumanDefaultSkeletalMeshPipeline

class unreal.MetaHumanDefaultSkeletalMeshPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanSkeletalMeshPipeline

Skeletal Mesh pipeline used for compatibility with the original MetaHumanCreator.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultSkeletalMeshPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_blueprint_to_use (AnimBlueprint): [Read-Write]

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

  • slot_indices (Array[int32]): [Read-Write]

  • slot_names (Array[Name]): [Read-Write]

  • slot_target (MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]