unreal.MetaHumanDefaultPipelineUEFN¶
- class unreal.MetaHumanDefaultPipelineUEFN(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanDefaultPipelineLegacyPipeline for building UEFN actor-based MetaHumans.
This pipeline is based on the legacy version since the UEFN structure for MetaHumans is the same as the one from the legacy pipelines but it will save the assets at the end of the build process and will add the MetaHuman Component for UEFN in the MetaHuman blueprint.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultPipelineUEFN.h
Editor Properties: (see get_editor_property/set_editor_property)
default_asset_pipelines(Map[Class, type(Class)]): [Read-Write] Default item pipeline per asset type. Used if wardrobe item doesn’t have a pipeline specifiededitor_pipeline(MetaHumanCollectionEditorPipeline): [Read-Write]uefn_project_file_path(FilePath): [Read-Write]