unreal.MetaHumanSkeletalMeshPipeline¶
- class unreal.MetaHumanSkeletalMeshPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineMetaHuman Skeletal Mesh Pipeline
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanSkeletalMeshPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_blueprint_to_use(AnimBlueprint): [Read-Write]editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]override_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]
- classmethod apply_skeletal_mesh_assembly_output_to_skeletal_mesh_component(assembly_output, component, leader_component) None¶
Apply Skeletal Mesh Assembly Output to Skeletal Mesh Component
- Parameters:
assembly_output (MetaHumanSkeletalMeshPipelineAssemblyOutput)
component (SkeletalMeshComponent)
leader_component (SkeletalMeshComponent)