unreal.MetaHumanSkeletalMeshPipeline

class unreal.MetaHumanSkeletalMeshPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanItemPipeline

MetaHuman Skeletal Mesh Pipeline

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanSkeletalMeshPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_blueprint_to_use (AnimBlueprint): [Read-Write]

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

classmethod apply_skeletal_mesh_assembly_output_to_skeletal_mesh_component(assembly_output, component, leader_component) None

Apply Skeletal Mesh Assembly Output to Skeletal Mesh Component

Parameters: