unreal.MetaHumanDefaultPipelineLegacy

class unreal.MetaHumanDefaultPipelineLegacy(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanDefaultPipelineBase

Pipeline for building legacy actor-based MetaHumans.

This pipeline produces MetaHuman assets with the same structure as those produced by the cloud-based MetaHuman Creator app as much as possible, and is useful for users who have their own tooling built around that structure. New users should use the non-legacy pipeline instead.

Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultPipelineLegacy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_asset_pipelines (Map[Class, type(Class)]): [Read-Write] Default item pipeline per asset type. Used if wardrobe item doesn’t have a pipeline specified

  • editor_pipeline (MetaHumanCollectionEditorPipeline): [Read-Write]