unreal.MetaHumanDefaultGroomPipeline¶
- class unreal.MetaHumanDefaultGroomPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanGroomPipelineGroom pipeline used for compatibility with the original MetaHumanCreator.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
baked_groom_texture(Texture): [Read-Write] The texture that will be used to bake the groom onto the face material at worse LODseditor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]groom_texture_min_lod(int32): [Read-Write] The best LOD (lowest index) that this groom will be baked onto the facehighlights_mask(Texture): [Read-Write]highlights_root_distance(float): [Read-Write]lod_transition(HairLODTransition): [Read-Write] The LOD strategy for this groomoverride_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]slot_indices(Array[int32]): [Read-Write]slot_names(Array[Name]): [Read-Write]slot_target(MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]supports_hightlights(bool): [Read-Write]supports_ombre(bool): [Read-Write]supports_regions(bool): [Read-Write]