unreal.MetaHumanDefaultGroomPipeline

class unreal.MetaHumanDefaultGroomPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanGroomPipeline

Groom pipeline used for compatibility with the original MetaHumanCreator.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultGroomPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • baked_groom_texture (Texture): [Read-Write] The texture that will be used to bake the groom onto the face material at worse LODs

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • groom_texture_min_lod (int32): [Read-Write] The best LOD (lowest index) that this groom will be baked onto the face

  • highlights_mask (Texture): [Read-Write]

  • highlights_root_distance (float): [Read-Write]

  • lod_transition (HairLODTransition): [Read-Write] The LOD strategy for this groom

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

  • slot_indices (Array[int32]): [Read-Write]

  • slot_names (Array[Name]): [Read-Write]

  • slot_target (MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]

  • supports_hightlights (bool): [Read-Write]

  • supports_ombre (bool): [Read-Write]

  • supports_regions (bool): [Read-Write]