unreal.MetaHumanGroomPipeline

class unreal.MetaHumanGroomPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanItemPipeline

MetaHuman Groom Pipeline

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanGroomPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

classmethod apply_groom_assembly_output_to_groom_component(groom_assembly_output, groom_component) None

Apply Groom Assembly Output to Groom Component

Parameters: