unreal.MetaHumanGroomPipeline¶
- class unreal.MetaHumanGroomPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineMetaHuman Groom Pipeline
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]override_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]
- classmethod apply_groom_assembly_output_to_groom_component(groom_assembly_output, groom_component) None¶
Apply Groom Assembly Output to Groom Component
- Parameters:
groom_assembly_output (MetaHumanGroomPipelineAssemblyOutput)
groom_component (GroomComponent)