unreal.MetaHumanDefaultPipeline

class unreal.MetaHumanDefaultPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanDefaultPipelineBase

The default pipeline for building MetaHumans.

This pipeline should cover the needs of most users who are making simple MetaHumans.

Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_class (type(Class)): [Read-Write]

  • default_asset_pipelines (Map[Class, type(Class)]): [Read-Write] Default item pipeline per asset type. Used if wardrobe item doesn’t have a pipeline specified

  • editor_pipeline (MetaHumanCollectionEditorPipeline): [Read-Write]