unreal.MetaHumanCollection¶
- class unreal.MetaHumanCollection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanCharacterPaletteA collection of character parts (e.g. MetaHuman Characters, clothing, hairstyles) that target slots on a Character Pipeline.
Create a Character Instance from a Collection to assemble a renderable character from the parts contained in the Collection.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
default_instance(MetaHumanCharacterInstance): [Read-Write]pipeline(MetaHumanCollectionPipeline): [Read-Write] The MetaHuman Collection Pipeline used to build this collectionunpack_folder_path(str): [Read-Write] Project directory to place the generated assetsunpack_path_mode(MetaHumanCharacterUnpackPathMode): [Read-Write] The mode for determining whether the Root path is relative to the character asset path
- property default_instance: MetaHumanCharacterInstance¶
[Read-Only]
- Type: