unreal.MetaHumanCollection

class unreal.MetaHumanCollection(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanCharacterPalette

A collection of character parts (e.g. MetaHuman Characters, clothing, hairstyles) that target slots on a Character Pipeline.

Create a Character Instance from a Collection to assemble a renderable character from the parts contained in the Collection.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_instance (MetaHumanCharacterInstance): [Read-Write]

  • pipeline (MetaHumanCollectionPipeline): [Read-Write] The MetaHuman Collection Pipeline used to build this collection

  • unpack_folder_path (str): [Read-Write] Project directory to place the generated assets

  • unpack_path_mode (MetaHumanCharacterUnpackPathMode): [Read-Write] The mode for determining whether the Root path is relative to the character asset path

property default_instance: MetaHumanCharacterInstance

[Read-Only]

Type:

(MetaHumanCharacterInstance)