unreal.MetaHumanCharacterPipeline¶
- class unreal.MetaHumanCharacterPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA Pipeline contains the functionality for building a Palette and assembling Character Instances from it.
Each Pipeline owns an Editor Pipeline that provides its editor-only functionality, such as building the Palette.
The Pipeline itself is responsible for assembling Character Instances, so this can be done either in editor or in a cooked build.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanCharacterPipeline.h