unreal.MetaHumanCharacterInstanceBlueprintLibrary

class unreal.MetaHumanCharacterInstanceBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

brief: Exposes blueprint functions to operate on UMetaHumanCharacterInstance This can be used to add functions that are only needed for the scripting interface. The main use right now is to provide a way to get and set instance parameters since Property Bags are not directly exposed for use in blueprints

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPaletteEditor

  • File: MetaHumanCollectionBlueprintLibrary.h

classmethod get_instance_parameters(instance, item_path) Array[MetaHumanCharacterInstanceParameter]

brief: Gets the list of all instance parameters for a given item

Parameters:
Return type:

Array[MetaHumanCharacterInstanceParameter]