unreal.MetaHumanCharacterInstanceBlueprintLibrary¶
- class unreal.MetaHumanCharacterInstanceBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrarybrief: Exposes blueprint functions to operate on UMetaHumanCharacterInstance This can be used to add functions that are only needed for the scripting interface. The main use right now is to provide a way to get and set instance parameters since Property Bags are not directly exposed for use in blueprints
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPaletteEditor
File: MetaHumanCollectionBlueprintLibrary.h
- classmethod get_instance_parameters(instance, item_path) Array[MetaHumanCharacterInstanceParameter]¶
brief: Gets the list of all instance parameters for a given item
- Parameters:
instance (MetaHumanCharacterInstance)
item_path (MetaHumanPaletteItemPath)
- Return type: