unreal.MetaHumanCharacterEyeIrisProperties¶
- class unreal.MetaHumanCharacterEyeIrisProperties(pattern: MetaHumanCharacterEyesIrisPattern = Ellipsis, rotation: float = 0.0, primary_color_u: float = 0.0, primary_color_v: float = 0.0, secondary_color_u: float = 0.0, secondary_color_v: float = 0.0, color_blend: float = 0.0, color_blend_softness: float = 0.0, blend_method: MetaHumanCharacterEyesBlendMethod = Ellipsis, shadow_details: float = 0.0, limbal_ring_size: float = 0.0, limbal_ring_softness: float = 0.0, limbal_ring_color: LinearColor = Ellipsis, global_saturation: float = 0.0, global_tint: LinearColor = Ellipsis)¶
Bases:
StructBaseMetaHuman Character Eye Iris Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterEyes.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_method(MetaHumanCharacterEyesBlendMethod): [Read-Write] Iris Color Blend Switchcolor_blend(float): [Read-Write] Iris Color Blend Coveragecolor_blend_softness(float): [Read-Write] Iris Color Blend Coverage Softnessglobal_saturation(float): [Read-Write] Iris Global Saturation. Ranges from 0.0 to 4.0global_tint(LinearColor): [Read-Write] Iris Color Multiplyblendlimbal_ring_color(LinearColor): [Read-Write] Limbal Ring Color (Mult)limbal_ring_size(float): [Read-Write] Limbal Ring Size. Ranges from 0.6 to 0.85limbal_ring_softness(float): [Read-Write] Limbal Ring Softness. Ranges from 0.02 to 0.15pattern(MetaHumanCharacterEyesIrisPattern): [Read-Write] Iris Pattern Masks / Iris Normalprimary_color_u(float): [Read-Write] Iris Primary Color Hueprimary_color_v(float): [Read-Write] Iris Primary Color Valuerotation(float): [Read-Write] Iris Rotationsecondary_color_u(float): [Read-Write] Iris Secondary Color Huesecondary_color_v(float): [Read-Write] Iris Secondary Color Valueshadow_details(float): [Read-Write] Iris Shadow Details Amount
- property blend_method: MetaHumanCharacterEyesBlendMethod¶
[Read-Write] Iris Color Blend Switch
- property global_saturation: float¶
[Read-Write] Iris Global Saturation. Ranges from 0.0 to 4.0
- Type:
(float)
- property global_tint: LinearColor¶
[Read-Write] Iris Color Multiplyblend
- Type:
- property limbal_ring_color: LinearColor¶
[Read-Write] Limbal Ring Color (Mult)
- Type:
- property limbal_ring_size: float¶
[Read-Write] Limbal Ring Size. Ranges from 0.6 to 0.85
- Type:
(float)
- property limbal_ring_softness: float¶
[Read-Write] Limbal Ring Softness. Ranges from 0.02 to 0.15
- Type:
(float)
- property pattern: MetaHumanCharacterEyesIrisPattern¶
[Read-Write] Iris Pattern Masks / Iris Normal