unreal.MetaHumanCharacterEyeIrisProperties

class unreal.MetaHumanCharacterEyeIrisProperties(pattern: MetaHumanCharacterEyesIrisPattern = Ellipsis, rotation: float = 0.0, primary_color_u: float = 0.0, primary_color_v: float = 0.0, secondary_color_u: float = 0.0, secondary_color_v: float = 0.0, color_blend: float = 0.0, color_blend_softness: float = 0.0, blend_method: MetaHumanCharacterEyesBlendMethod = Ellipsis, shadow_details: float = 0.0, limbal_ring_size: float = 0.0, limbal_ring_softness: float = 0.0, limbal_ring_color: LinearColor = Ellipsis, global_saturation: float = 0.0, global_tint: LinearColor = Ellipsis)

Bases: StructBase

MetaHuman Character Eye Iris Properties

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterEyes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_method (MetaHumanCharacterEyesBlendMethod): [Read-Write] Iris Color Blend Switch

  • color_blend (float): [Read-Write] Iris Color Blend Coverage

  • color_blend_softness (float): [Read-Write] Iris Color Blend Coverage Softness

  • global_saturation (float): [Read-Write] Iris Global Saturation. Ranges from 0.0 to 4.0

  • global_tint (LinearColor): [Read-Write] Iris Color Multiplyblend

  • limbal_ring_color (LinearColor): [Read-Write] Limbal Ring Color (Mult)

  • limbal_ring_size (float): [Read-Write] Limbal Ring Size. Ranges from 0.6 to 0.85

  • limbal_ring_softness (float): [Read-Write] Limbal Ring Softness. Ranges from 0.02 to 0.15

  • pattern (MetaHumanCharacterEyesIrisPattern): [Read-Write] Iris Pattern Masks / Iris Normal

  • primary_color_u (float): [Read-Write] Iris Primary Color Hue

  • primary_color_v (float): [Read-Write] Iris Primary Color Value

  • rotation (float): [Read-Write] Iris Rotation

  • secondary_color_u (float): [Read-Write] Iris Secondary Color Hue

  • secondary_color_v (float): [Read-Write] Iris Secondary Color Value

  • shadow_details (float): [Read-Write] Iris Shadow Details Amount

property blend_method: MetaHumanCharacterEyesBlendMethod

[Read-Write] Iris Color Blend Switch

Type:

(MetaHumanCharacterEyesBlendMethod)

property color_blend: float

[Read-Write] Iris Color Blend Coverage

Type:

(float)

property color_blend_softness: float

[Read-Write] Iris Color Blend Coverage Softness

Type:

(float)

property global_saturation: float

[Read-Write] Iris Global Saturation. Ranges from 0.0 to 4.0

Type:

(float)

property global_tint: LinearColor

[Read-Write] Iris Color Multiplyblend

Type:

(LinearColor)

property limbal_ring_color: LinearColor

[Read-Write] Limbal Ring Color (Mult)

Type:

(LinearColor)

property limbal_ring_size: float

[Read-Write] Limbal Ring Size. Ranges from 0.6 to 0.85

Type:

(float)

property limbal_ring_softness: float

[Read-Write] Limbal Ring Softness. Ranges from 0.02 to 0.15

Type:

(float)

property pattern: MetaHumanCharacterEyesIrisPattern

[Read-Write] Iris Pattern Masks / Iris Normal

Type:

(MetaHumanCharacterEyesIrisPattern)

property primary_color_u: float

[Read-Write] Iris Primary Color Hue

Type:

(float)

property primary_color_v: float

[Read-Write] Iris Primary Color Value

Type:

(float)

property rotation: float

[Read-Write] Iris Rotation

Type:

(float)

property secondary_color_u: float

[Read-Write] Iris Secondary Color Hue

Type:

(float)

property secondary_color_v: float

[Read-Write] Iris Secondary Color Value

Type:

(float)

property shadow_details: float

[Read-Write] Iris Shadow Details Amount

Type:

(float)