unreal.MetaHumanCharacterAssemblySettings

class unreal.MetaHumanCharacterAssemblySettings(pipeline_type: MetaHumanDefaultPipelineType = Ellipsis, pipeline_quality: MetaHumanQualityLevel = Ellipsis, root_directory: DirectoryPath = Ellipsis, common_directory: DirectoryPath = Ellipsis, animation_system_name: Name = 'None', name_override: str = '', archive_name: str = '', output_folder: DirectoryPath = Ellipsis, bake_makeup: bool = False, export_zip_file: bool = False)

Bases: StructBase

MetaHuman Character Assembly Settings

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterAssemblySettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_system_name (Name): [Read-Write]

  • archive_name (str): [Read-Write]

  • bake_makeup (bool): [Read-Write]

  • common_directory (DirectoryPath): [Read-Write]

  • export_zip_file (bool): [Read-Write]

  • name_override (str): [Read-Write]

  • output_folder (DirectoryPath): [Read-Write]

  • pipeline_quality (MetaHumanQualityLevel): [Read-Write]

  • pipeline_type (MetaHumanDefaultPipelineType): [Read-Write]

  • root_directory (DirectoryPath): [Read-Write]

property animation_system_name: Name

[Read-Write]

Type:

(Name)

property archive_name: str

[Read-Write]

Type:

(str)

property bake_makeup: bool

[Read-Write]

Type:

(bool)

property common_directory: DirectoryPath

[Read-Write]

Type:

(DirectoryPath)

property export_zip_file: bool

[Read-Write]

Type:

(bool)

property name_override: str

[Read-Write]

Type:

(str)

property output_folder: DirectoryPath

[Read-Write]

Type:

(DirectoryPath)

property pipeline_quality: MetaHumanQualityLevel

[Read-Write]

Type:

(MetaHumanQualityLevel)

property pipeline_type: MetaHumanDefaultPipelineType

[Read-Write]

Type:

(MetaHumanDefaultPipelineType)

property root_directory: DirectoryPath

[Read-Write]

Type:

(DirectoryPath)