unreal.MetaHumanCharacterAssemblySettings¶
- class unreal.MetaHumanCharacterAssemblySettings(pipeline_type: MetaHumanDefaultPipelineType = Ellipsis, pipeline_quality: MetaHumanQualityLevel = Ellipsis, root_directory: DirectoryPath = Ellipsis, common_directory: DirectoryPath = Ellipsis, animation_system_name: Name = 'None', name_override: str = '', archive_name: str = '', output_folder: DirectoryPath = Ellipsis, bake_makeup: bool = False, export_zip_file: bool = False)¶
Bases:
StructBaseMetaHuman Character Assembly Settings
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterAssemblySettings.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_system_name(Name): [Read-Write]archive_name(str): [Read-Write]bake_makeup(bool): [Read-Write]common_directory(DirectoryPath): [Read-Write]export_zip_file(bool): [Read-Write]name_override(str): [Read-Write]output_folder(DirectoryPath): [Read-Write]pipeline_quality(MetaHumanQualityLevel): [Read-Write]pipeline_type(MetaHumanDefaultPipelineType): [Read-Write]root_directory(DirectoryPath): [Read-Write]
- property common_directory: DirectoryPath¶
[Read-Write]
- Type:
- property output_folder: DirectoryPath¶
[Read-Write]
- Type:
- property pipeline_quality: MetaHumanQualityLevel¶
[Read-Write]
- Type:
- property pipeline_type: MetaHumanDefaultPipelineType¶
[Read-Write]
- Type:
- property root_directory: DirectoryPath¶
[Read-Write]
- Type: