unreal.MetaHumanCharacterAssetsSection¶
- class unreal.MetaHumanCharacterAssetsSection¶
Bases:
StructBaseConfigures single section of the wardrobe asset view.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacter.h
Editor Properties: (see get_editor_property/set_editor_property)
classes_to_filter(Array[type(Class)]): [Read-Write] Specifies the list of classes to look for in the given directorycontent_directory_to_monitor(DirectoryPath): [Read-Write] Long package directory name where to look for the assetsslot_name(Name): [Read-Write] Palette slot to target when the asset from this section is added.