unreal.MetaHumanCharacterAssetsSection

class unreal.MetaHumanCharacterAssetsSection

Bases: StructBase

Configures single section of the wardrobe asset view.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • classes_to_filter (Array[type(Class)]): [Read-Write] Specifies the list of classes to look for in the given directory

  • content_directory_to_monitor (DirectoryPath): [Read-Write] Long package directory name where to look for the assets

  • slot_name (Name): [Read-Write] Palette slot to target when the asset from this section is added.