unreal.MetaHumanAssetDescription¶
- class unreal.MetaHumanAssetDescription(name: Name = 'None', asset_data: AssetData = Ellipsis, dependent_packages: None = [], asset_type: MetaHumanAssetType = Ellipsis, details: MetaHumanAggregateDetails = Ellipsis, total_size: int = 0, verification_report: MetaHumanAssetReport = Ellipsis)¶
Bases:
StructBaseDescription of a MetaHuman asset including verification status
C++ Source:
Plugin: MetaHumanSDK
Module: MetaHumanSDKEditor
File: MetaHumanAssetManager.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_data(AssetData): [Read-Write] The FAssetData describing the Root Assetasset_type(MetaHumanAssetType): [Read-Write] The asset type, i.e. Groom, Clothing, etc.dependent_packages(Array[Name]): [Read-Write] A list of all the packages included in the assetdetails(MetaHumanAggregateDetails): [Read-Write]name(Name): [Read-Write] The display name for the Asset. Normally the name of the Root Asset.total_size(int32): [Read-Write] The total size of all assetsverification_report(MetaHumanAssetReport): [Read-Write] If present, the verification report for this Asset
- property asset_type: MetaHumanAssetType¶
[Read-Only] The asset type, i.e. Groom, Clothing, etc.
- Type:
- property details: MetaHumanAggregateDetails¶
[Read-Only]
- Type:
- property name: Name¶
[Read-Only] The display name for the Asset. Normally the name of the Root Asset.
- Type:
(Name)
- property verification_report: MetaHumanAssetReport¶
[Read-Only] If present, the verification report for this Asset
- Type: