unreal.MetaHumanAreaOfInterest

class unreal.MetaHumanAreaOfInterest(top_left: Vector2D = Ellipsis, bottom_right: Vector2D = Ellipsis)

Bases: StructBase

MetaHuman Area Of Interest

C++ Source:

  • Plugin: MetaHumanCalibrationProcessing

  • Module: MetaHumanCalibrationCore

  • File: MetaHumanAreaOfInterest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bottom_right (Vector2D): [Read-Write]

  • top_left (Vector2D): [Read-Write]

property bottom_right: Vector2D

[Read-Write]

Type:

(Vector2D)

property top_left: Vector2D

[Read-Write]

Type:

(Vector2D)