unreal.MetaHumanAreaOfInterest¶
- class unreal.MetaHumanAreaOfInterest(top_left: Vector2D = Ellipsis, bottom_right: Vector2D = Ellipsis)¶
Bases:
StructBaseMetaHuman Area Of Interest
C++ Source:
Plugin: MetaHumanCalibrationProcessing
Module: MetaHumanCalibrationCore
File: MetaHumanAreaOfInterest.h
Editor Properties: (see get_editor_property/set_editor_property)
bottom_right(Vector2D): [Read-Write]top_left(Vector2D): [Read-Write]