unreal.MetaHumanAggregateDetails

class unreal.MetaHumanAggregateDetails(resizes_with_blendable_bodies: bool = False, has_clothing_mask: bool = False, included_lods: int = 0, lod0_vert_count: int = 0, num_unique_clothing_items: int = 0, contains_grooms: bool = False, contains_clothing: bool = False, is_editable_character: bool = False, platforms_included: None = [], num_unique_characters: int = 0, num_virtual_textures: int = 0, num_substrate_materials: int = 0, num_unique_grooms: int = 0, physics: bool = False, strands_count: int = 0, strands_point_count: int = 0, has_lods: bool = False, card_mesh_count: int = 0, card_mesh_vertices: int = 0, card_mesh_texture_resolution: IntVector2 = Ellipsis, volume_mesh_count: int = 0, volume_mesh_vertices: int = 0, volume_mesh_texture_resolution: IntVector2 = Ellipsis, num_materials: int = 0, engine_version: str = '')

Bases: StructBase

Details about the assets contained in a MetaHuman Package

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKEditor

  • File: MetaHumanAssetManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • card_mesh_count (int32): [Read-Write] Number of card assets

  • card_mesh_texture_resolution (IntVector2): [Read-Write] Texture Atlas resolution

  • card_mesh_vertices (int32): [Read-Write] Number of verts

  • contains_clothing (bool): [Read-Write] Does this character come with clothing

  • contains_grooms (bool): [Read-Write] Does this character contain one or more grooms

  • engine_version (str): [Read-Write] UE Version asset was packaged with

  • has_clothing_mask (bool): [Read-Write] Clothing has a mask for hidden face removal in UEMHC

  • has_lods (bool): [Read-Write] LODs available

  • included_lods (int32): [Read-Write] Which LODs are included for this item

  • is_editable_character (bool): [Read-Write] Is this a character a user can open up in UEMHC and edit?

  • lod0_vert_count (int32): [Read-Write] Vert Count for LOD0 (if single item in listing)

  • num_materials (int32): [Read-Write] Number of material or material instances

  • num_substrate_materials (int32): [Read-Write] Number of Substrate-only materials in this package

  • num_unique_characters (int32): [Read-Write] How many Characters are included in this listing

  • num_unique_clothing_items (int32): [Read-Write] Number of clothing items

  • num_unique_grooms (int32): [Read-Write] Number of grooms

  • num_virtual_textures (int32): [Read-Write] Number of Virtual Textures in this package

  • physics (bool): [Read-Write] Simulation enabled

  • platforms_included (Array[MetaHumanQualityLevel]): [Read-Write] Cinematic and/or Optimized

  • resizes_with_blendable_bodies (bool): [Read-Write] Clothing will resize to blendable bodies in UEMHC

  • strands_count (int32): [Read-Write] Number of curves

  • strands_point_count (int32): [Read-Write] Number of CVs

  • volume_mesh_count (int32): [Read-Write] Number of meshes

  • volume_mesh_texture_resolution (IntVector2): [Read-Write] Textures resolution

  • volume_mesh_vertices (int32): [Read-Write] Number of verts

property card_mesh_count: int

[Read-Only] Number of card assets

Type:

(int32)

property card_mesh_texture_resolution: IntVector2

[Read-Only] Texture Atlas resolution

Type:

(IntVector2)

property card_mesh_vertices: int

[Read-Only] Number of verts

Type:

(int32)

property contains_clothing: bool

[Read-Only] Does this character come with clothing

Type:

(bool)

property contains_grooms: bool

[Read-Only] Does this character contain one or more grooms

Type:

(bool)

property engine_version: str

[Read-Only] UE Version asset was packaged with

Type:

(str)

property has_clothing_mask: bool

[Read-Only] Clothing has a mask for hidden face removal in UEMHC

Type:

(bool)

property has_lods: bool

[Read-Only] LODs available

Type:

(bool)

property included_lods: int

[Read-Only] Which LODs are included for this item

Type:

(int32)

property is_editable_character: bool

[Read-Only] Is this a character a user can open up in UEMHC and edit?

Type:

(bool)

property lod0_vert_count: int

[Read-Only] Vert Count for LOD0 (if single item in listing)

Type:

(int32)

property num_materials: int

[Read-Only] Number of material or material instances

Type:

(int32)

property num_substrate_materials: int

[Read-Only] Number of Substrate-only materials in this package

Type:

(int32)

property num_unique_characters: int

[Read-Only] How many Characters are included in this listing

Type:

(int32)

property num_unique_clothing_items: int

[Read-Only] Number of clothing items

Type:

(int32)

property num_unique_grooms: int

[Read-Only] Number of grooms

Type:

(int32)

property num_virtual_textures: int

[Read-Only] Number of Virtual Textures in this package

Type:

(int32)

property physics: bool

[Read-Only] Simulation enabled

Type:

(bool)

property platforms_included: None

[Read-Only] Cinematic and/or Optimized

Type:

(Array[MetaHumanQualityLevel])

property resizes_with_blendable_bodies: bool

[Read-Only] Clothing will resize to blendable bodies in UEMHC

Type:

(bool)

property strands_count: int

[Read-Only] Number of curves

Type:

(int32)

property strands_point_count: int

[Read-Only] Number of CVs

Type:

(int32)

property volume_mesh_count: int

[Read-Only] Number of meshes

Type:

(int32)

property volume_mesh_texture_resolution: IntVector2

[Read-Only] Textures resolution

Type:

(IntVector2)

property volume_mesh_vertices: int

[Read-Only] Number of verts

Type:

(int32)