unreal.MaterialEditorPostProcessOverrides¶
- class unreal.MaterialEditorPostProcessOverrides¶
Bases:
StructBaseMaterial Editor Post Process Overrides
C++ Source:
Module: UnrealEd
File: MaterialEditorInstanceConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
blendable_location_override(BlendableLocation): [Read-Write]blendable_priority_override(int32): [Read-Write]override_blendable_location(bool): [Read-Write]override_blendable_priority(bool): [Read-Write]user_scene_texture_inputs(Array[EditorUserSceneTextureOverride]): [Read-Write] Overrides for user scene texture inputsuser_scene_texture_output(Name): [Read-Write] Override for user scene texture output