unreal.MaterialCacheLayer¶
- class unreal.MaterialCacheLayer¶
Bases:
StructBaseMaterial Cache Layer
C++ Source:
Module: Engine
File: MaterialCacheAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes(Array[MaterialCacheAttribute]): [Read-Only] All contained attributescompressed_format(PixelFormat): [Read-Only] The compressed (stored) formatidentity(MaterialCacheAttributeIdentity): [Read-Only] Optional, attribute identityis_srgb(bool): [Read-Only] Is this layer stored in SRGB?render_format(PixelFormat): [Read-Only] The intermediate (transient) render format