unreal.MaterialExpressionConvertInput

class unreal.MaterialExpressionConvertInput

Bases: StructBase

Material Expression Convert Input

C++ Source:

  • Module: Engine

  • File: MaterialExpressionConvert.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_value (LinearColor): [Read-Write] Default Value used when this input has no incoming connection

  • expression_input (ExpressionInput): [Read-Write]

  • type (MaterialExpressionConvertType): [Read-Write]