unreal.MassProcessorExecutionOrder¶
- class unreal.MassProcessorExecutionOrder¶
Bases:
unreal.StructBaseMass Processor Execution Order
C++ Source:
Plugin: MassEntity
Module: MassEntity
File: MassProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_after(Array(Name)): [Read-Write] Execute Afterexecute_before(Array(Name)): [Read-Write] Execute Beforeexecute_in_group(Name): [Read-Write] Execute in Group: Determines which processing group this processor will be placed in. Leaving it empty (“None”) means “top-most group for my ProcessingPhase”