unreal.MassReplicationParameters¶
- class unreal.MassReplicationParameters¶
Bases:
unreal.MassSharedFragmentMass Replication Parameters
C++ Source:
Plugin: MassGameplay
Module: MassReplication
File: MassReplicationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
bubble_info_class(type(Class)): [Read-Write] Bubble Info Classbuffer_hysteresis_on_distance_percentage(float): [Read-Write] Buffer Hysteresis on Distance Percentage: Hysteresis percentage on delta between the LOD distanceslod_distance(float): [Read-Write] LODDistance: Distance where each LOD becomes relevantlod_max_count(int32): [Read-Write] LODMax Count: Maximum limit of entity per LODlod_max_count_per_viewer(int32): [Read-Write] LODMax Count Per Viewer: Maximum limit of entity per LOD per viewerreplicator_class(type(Class)): [Read-Write] Replicator Classupdate_interval(float): [Read-Write] Update Interval: Distance where each LOD becomes relevant