unreal.MagicLeapHeadTrackingState¶
- class unreal.MagicLeapHeadTrackingState(mode=MagicLeapHeadTrackingMode.UNKNOWN, error=MagicLeapHeadTrackingError.NONE, confidence=0.0)¶
Bases:
unreal.StructBaseMagic Leap Head Tracking State
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MagicLeapHMDFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
confidence(float): [Read-Write] Confidenceerror(MagicLeapHeadTrackingError): [Read-Write] Errormode(MagicLeapHeadTrackingMode): [Read-Write] Mode
- property error¶
[Read-Write] Error
- Type
- property mode¶
[Read-Write] Mode
- Type