unreal.MagicLeapHandMeshBlock¶
- class unreal.MagicLeapHandMeshBlock(index_count=0, vertex_count=0, vertex=[], index=[])¶
Bases:
unreal.StructBaseStores a hand mesh’s vertices and indices.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapHandMeshing
File: MagicLeapHandMeshingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
index(Array(int32)): [Read-Write] Pointer to the index buffer.index_count(int32): [Read-Write] The number of indices in index buffer.vertex(Array(Vector)): [Read-Write] Pointer to the vertex buffer.vertex_count(int32): [Read-Write] The number of vertices in vertex buffer.
- property index_count¶
[Read-Write] The number of indices in index buffer.
- Type
(int32)
- property vertex_count¶
[Read-Write] The number of vertices in vertex buffer.
- Type
(int32)