unreal.MagicLeapHandMesh¶
- class unreal.MagicLeapHandMesh(data_count=0, data=[])¶
Bases:
unreal.StructBaseStores MLHandMeshBlock data.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapHandMeshing
File: MagicLeapHandMeshingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
data(Array(MagicLeapHandMeshBlock)): [Read-Write] The mesh datadata_count(int32): [Read-Write] Number of meshes available in data
- property data¶
[Read-Write] The mesh data
- Type
- property data_count¶
[Read-Write] Number of meshes available in data
- Type
(int32)